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Patch Notes
Patch 2.1 - Turf, the Black Market and the Gang Bank
September 29, 2026 The Loot Lounge Team

The turf game has been rebuilt around one loop: your turf makes product, you carry it through danger, and you sell it for chips. Everything below is live now. Each system has its own guide with the full details:
- Turf: How to Claim It, Hold It and Get Paid
- Robbing a Turf Safe
- The Black Market
- The Gang Bank and Turf Upgrades
Turf
- Each turf makes its own product. The Chem Lab makes Crystal Meth, The Still makes Cognac Louis XIV, The Scrap Yard makes Catalytic Converters and Gun Runner's Cache makes Cartel Hardware. The safe gains 10 units every contest window, whether or not anyone is there. It holds 100 units.
- Gold Bars. About one window in twenty, the safe also gains a Gold Bar, worth 10 chips.
- Every turf safe is on your map as a gold marker, and
/gang safegives its exact coordinates. - Claim empty turf any time. If nobody holds a turf, your gang can take it outside its contest window by staying inside for 20 minutes and making at least one kill. A countdown shows on your buff bar.
- Contest windows are unchanged: three a day per turf, one hour each. The announcement now tells everyone what is in the turf's safe and where it is.
- Capturing a turf keeps its safe. Whatever is inside goes to the new owners.
- Emptying your safe: walk up and open it - your gang does not need a lockpick. Or stand at it and type
/gang safe taketo have the product and any Gold Bars dropped at your feet. - The old cut of other players' trader sales is gone. Turf income is now the product.
Robbing safes
- Anyone outside the owning gang has to pick the lock: 5 minutes, and picks break often.
- Standing at a safe with a lockpick sets off an alarm: a server-wide announcement, a warning to the owners, a map marker and waves of zombies.
- Safes only hold anything while someone from the owning gang is online, so they can always come and defend it.
- The old
/gang safe crackcommand is gone. Pick the lock instead.
The Black Market
- The Black Market is now a place, in the old bowling alley at about 373 W, 1414 N. It is a red zone: PvP is always on and nobody can build there.
- The register buys turf product for 2 chips a unit and Gold Bars for 10, paid straight into your banked chips.
- The Black Market Trader sells lockpicks in bulk and three items sold nowhere else: Steady Hands, Getaway Stim and Hush Kit.
The gang bank
- Turf upgrades are gang perks. A new perk branch, The Operation, sells more product, a harder safe and more room. Each costs perk points plus Dukes from the gang bank. They are permanent and belong to your gang, so they work on any turf you hold and a rival who takes your turf gets none of them.
/gang upgradeshows where you stand. - The Books perks have been rebuilt around the bank and your turf. Each one now does something real. See the gang bank guide for the full list.
- Death Duties now pays once per member per day, up to 5,000 Dukes a day.
Fixes
- The Black Market register and Trader now work properly. Before this, neither one did.
- A turf's own gang had to pick the lock on its safe. It now opens for them like any container.
- Several exploits around the register, safes and turf captures are closed.
