Server updates, upcoming events, and the latest from The Loot Lounge.
September 1st, 6 PM EST. Two weeks, then a wipe. VIP off until launch. The full breakdown of everything in the build — the Undercity, The Seven, the Vault, the Pit, and more.
Our biggest content drop yet — custom wave-defense Horde Contracts, handy new player commands, a fully stocked Vault, a livelier world, a wave of fixes, and a first look at what's next.
The full rundown of everything that's landed since the fresh wipe: a brand-new ESC hub, TLL Coin earning, voting rewards, live leaderboards, the Vault, and VIP tiers.
The new server is up and running on 7 Days to Die 3.0 — fresh world, fresh start, everyone at level 1. Same IP, same community, biggest version of The Loot Lounge yet. Jump in.
Our own trader framework mod just got a full engine port for 7 Days to Die 3.0/3.1 — custom trader hours, teleports, discovery, rumors and restock control. Free to download.
The server is live on 7 Days to Die 3.1, scheduled restarts and contracts are fixed, boss parts are farmable again, and the world now refreshes over time. Full rundown inside.
The endgame moves to its newest version: the Nemesis update with 21 new bosses, the freeze fixed, crafting and skill progression rebuilt, starter-forest protection restored, a new Blood Moon leaderboard, and the full current ruleset.
Every fix and balance change since the wipe: one-shot kills gone, boss loot rebalanced, stuck quests fixed, trader crashes solved, exploits closed, and more wildlife.
Everything you need to understand how this server works: leveling, unlocks, the economy, quests, bosses, and the endgame. Bookmark it — you will come back to it.
We're deep into rebuilding The Loot Lounge on 7 Days to Die 3.0 — the biggest engine update the game has ever had. It's coming together, and we're targeting the new 3.0 server this Sunday or Monday night.