Server updates, upcoming events, and the latest from The Loot Lounge.
Every Saturday at 4 PM Eastern, The Pit becomes a battle royale. Type /pit join, drop in, and the last one standing takes the pot.
A battle royale you can enter and walk away from. Every Saturday at 7pm Eastern, the Pit takes entries. Drop in from the sky, last one standing takes the pot — and your base, your gear and your chips are exactly where you left them.
The fresh map is up. The Pit is armed, the cartels have turf, chips finally have a cage to bank in, and the world resets what you don't claim. Here is everything that changed since the beta.
A busy week on The Loot Lounge with 27 survivors, 272 sessions, and eleven brand new faces stumbling in from the wasteland.
Turf now makes product you carry to a red-zone Black Market for chips. Claim empty turf any time, rob safes with lockpicks, and spend your gang bank on turf upgrades.
Gang turf safes and daily contests, the Pit Open and Pit Runs, plus quality-of-life tweaks. Parts of this changed on September 29 - see Patch 2.1.
Two weeks of fixes in one place: the Cashier makes change, the Undercity's drop shafts keep their lids, death bags wait while you're offline, and loose loot lasts 50 minutes.
ARCHIVED — the Season 2 beta ran 2–6 September and is over. Season 2 launched on 8 September.
ARCHIVED — superseded. The beta actually ran 2–6 September (not 1 September) and Season 2 launched on 8 September. Kept for the content breakdown.
Our biggest content drop yet — custom wave-defense Horde Contracts, handy new player commands, a fully stocked Vault, a livelier world, a wave of fixes, and a first look at what's next.
Our own trader framework mod just got a full engine port for 7 Days to Die 3.0/3.1 — custom trader hours, teleports, discovery, rumors and restock control. Free to download.
The server is live on 7 Days to Die 3.1, scheduled restarts and contracts are fixed, boss parts are farmable again, and the world now refreshes over time. Full rundown inside.
The endgame moves to its newest version: the Nemesis update with 21 new bosses, the freeze fixed, crafting and skill progression rebuilt, starter-forest protection restored, a new Blood Moon leaderboard, and the full current ruleset.
The full rundown of everything that's landed since the fresh wipe: a brand-new ESC hub, TLL Coin earning, voting rewards, live leaderboards, the Vault, and VIP tiers.
Every fix and balance change since the wipe: one-shot kills gone, boss loot rebalanced, stuck quests fixed, trader crashes solved, exploits closed, and more wildlife.
ARCHIVED — this is the Season 1 guide and much of it no longer describes the server. Kept for reference. For Season 2, read "Season 2 Is Live".
The new server is up and running on 7 Days to Die 3.0 — fresh world, fresh start, everyone at level 1. Same IP, same community, biggest version of The Loot Lounge yet. Jump in.
We're deep into rebuilding The Loot Lounge on 7 Days to Die 3.0 — the biggest engine update the game has ever had. It's coming together, and we're targeting the new 3.0 server this Sunday or Monday night.