How everything on The Loot Lounge works. Kept up to date as the server changes.
New to the server? Your first hour, the rules, your land claims and homes, and every chat command in one place.
What's out there and how to beat it - biomes, bosses, blood moons, the God's Hunger, earthquakes, the Undercity, contract bosses, raid champions and the Pit.
Every way you get stronger or climb a ladder - character level, skill points, Project Z's skill tabs, trader tiers, contract floors, The Seven's marks, gang levels, achievements, community ranks and leaderboards.
How to join or start a gang, what each rank can do, how your gang levels up and earns perks, and how to share a base with the gang house.
Four turfs, each making its own product for the gang that holds it. How to claim an empty one, how contests work, and how your gang gets paid.
Every turf has a safe full of product. Here is how to crack one, what sets off the alarm, and how to get away with it.
Where turf product gets turned into chips, and the only shop that sells what it sells. Where it is, how the register works, and what the Black Market Trader stocks.
Pool your Dukes in the gang bank and spend them on permanent turf upgrades - more product, a harder safe, more room - plus what every Books perk does.
Dukes, TLL Coins and TLL Chips: what each one is for, how to earn it, and how to spend it in the Vault's two stores, the Coin Store and High Rollers.
Every quest line on The Loot Lounge in one place - trader jobs, First Light, House Contracts, Raids, the Undercity, The Seven and Project Z contracts - where to get each one and what it pays.
A dead city of tunnels under the whole map. How to find a way in, survive the bad air, what's worth looting, the bosses, the deep trader, and the story quests.
A 42-mission horror campaign built for The Loot Lounge. How to start it, how night and blood-moon missions work, the currencies, marks, pacts and gifts, and what happens after the ending.
The Loot Lounge runs Project Z, a full survival overhaul. How its traits, passive skills, mastery crafting, hygiene, stress, radiation, bosses, contracts and expeditions work, and what we changed.
Mine crypto coins, buy from countries around the world, and have it all airdropped to you. How to get started, and what unlocks as you level.
The base-game vehicles, 11 drivable props you can build, the High Rollers cars with their set bonuses, the Coin Store rides, and how to get a stuck vehicle back.
The surprise encounters the server throws at you, the scheduled XP and headshot events, and the one-of-a-kind trophies you can only earn.
What each VIP tier gets you in game - homes, claims, teleports, boss summons, the Concierge - and how the Vault's two stores and /claim work.
Every High Rollers weapon and gadget with its base weapon, damage bonus, signature effect and exact chip price, plus Pit Breaker ammo and the raid keys.
All seven High Rollers armor sets - what every piece gives you, the full-set bonus for wearing all four, each set's matching car, and exact chip prices.
Every custom item in the Vault's Coin Store - special ammo, throwables, gold tools, armor sets and set bonuses, weapon mods, beds, alloy blocks, buffs and services - with prices.