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High Rollers: Weapons, Gadgets, Ammo and Raid Keys

Last updated September 29, 2026

High Rollers is the chip store in the Vault. Every item is built to beat the best normal gear in its slot. Prices are in specific chip colours: you need that many of each colour banked when you /claim. See Money on the Server for how to earn and bank chips.

Every weapon has up to 4 mod slots.

White tier: 150 chips (100 white, 10 red)

WeaponBuilt onBonus damageSignature
The DealerSMG+45%, +15% fire rateEvery 7th hit is a crit for 2.5x damage
Hold'emPump shotgun+50%The first hit after a reload (any gap over 2.5 seconds) deals +60%
BlackjackBaseball bat+45%Simply hits far harder than the bat it's built on
The EnforcerBaseball bat+50%Every hit slows what it lands on, so a crowd never closes in
Loaded DiceSteel knuckles+45%A hot streak: +10% damage per hit in a row, up to +80%. Three seconds without a hit and it resets

Blue tier: 900 chips (40 red, 30 blue, 16 green)

WeaponBuilt onBonus damageSignature
High CardHunting rifle+70%The first hit on a fresh target deals double. A target is fresh again 8 seconds after you last hit it
Chip ShotCompound crossbow+70%Silent, and a 35% chance to recover a white chip on every kill
Wildcard.44 Magnum+65%Every hit adds one of four afflictions: burn, venom, bleed or shred
Snake FangHunting knife+65%Every hit leaves venom that keeps working
Pit Boss's SledgeSteel sledgehammer+70%Every swing sends a 4 m shockwave for 80% damage and slows everything it catches

Green tier: 2,000 chips (30 blue, 40 green, 14 black)

WeaponBuilt onBonus damageSignature
Full HouseTactical AR+75%, +10% fire rateFive hits on one target detonate for 3x damage in a 4 m radius. Switch targets and the count restarts
House EdgeLever-action rifle+80%Damage grows as the target weakens, up to double on one near death
The CollectorSteel knuckles+75%Every hit heals you for part of the damage
Croupier's RakeSteel spear+75%Longer reach, and every hit drags a non-boss target toward you

Black tier: 4,500 chips (20 green, 50 black, 15 gold)

WeaponBuilt onBonus damageSignature
Pocket AcesDesert Vulture+90%30% chance per hit to crit for 2.2x
Royal FlushAuto shotgun+85%Every hit adds one of four afflictions: bleed, burn, shred or slow
Ace of SpadesMachete+85%Every hit opens a bleed; the biggest raw damage of any blade in the store
The CleaverSteel club+85%Every hit cleaves everything within 3.5 m for 70% damage

Gold tier: 10,000 chips (40 green, 60 black, 60 gold)

WeaponBuilt onBonus damageSignature
Snake EyesSniper rifle+120%A headshot kills any non-boss outright. Bosses and players are immune
JackpotM60+100%, +30% magazineEvery 8th kill pays you a Red chip (worth 5)
The WhaleRocket launcher+80%Every hit blooms a 6 m explosion for another 1.5x the hit's damage
Royal ScepterSteel sledgehammer+110%Every hit is a 5 m nova for another 1.2x damage, and slows everything it catches

Gadgets

GadgetPrice (colours)What it does
Comp'd Kit150 (100 white, 10 red)12 seconds of 10 health a second and +25 physical resistance. An emergency button.
Lucky Charm200 (100 white, 20 red)3 minutes of +8% run speed, +1 stamina and +1 health a second
The House Chip250 (100 white, 30 red)10 seconds of 8 health a second and +15 physical resistance
Dead Man's Hand400 (20 red, 30 blue)30 seconds of +50% damage and +15% run speed, but -20 physical resistance
Marked Deck500 (10 blue, 16 green)90 seconds of +25% damage and +5% run speed
Golden Ticket1,200 (20 green, 14 black)For 20 minutes, every quest you hand in pays double its bonus item reward. Use it first, then finish the job.
Chip Magnet Vest2,000 (30 blue, 40 green, 14 black)Keep it anywhere in your inventory: loose chips within 12 m fly to you. Never used up.

Ammo and raid keys

ItemPrice (colours)What it does
Pit Breaker (9mm, 7.62mm, .44, slug)300 (30 red, 15 blue)The only round that really hurts a Pit boss. Only works in the Pit.
House-Marked Rounds3,500 (40 black, 15 gold)A raid key you slot into a gun. The only thing that gets through a raid champion's armour.
House Warding Plate3,500 (40 black, 15 gold)A raid key you slot into armour. Stops a raid champion's killing aura.

You need both raid keys for the Raid Contracts and House Contract floors 16 to 18.

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