High Rollers: Weapons, Gadgets, Ammo and Raid Keys
Last updated September 29, 2026
High Rollers is the chip store in the Vault. Every item is built to beat the best normal gear in its slot. Prices are in specific chip colours: you need that many of each colour banked when you /claim. See Money on the Server for how to earn and bank chips.
Every weapon has up to 4 mod slots.
White tier: 150 chips (100 white, 10 red)
| Weapon | Built on | Bonus damage | Signature |
|---|---|---|---|
| The Dealer | SMG | +45%, +15% fire rate | Every 7th hit is a crit for 2.5x damage |
| Hold'em | Pump shotgun | +50% | The first hit after a reload (any gap over 2.5 seconds) deals +60% |
| Blackjack | Baseball bat | +45% | Simply hits far harder than the bat it's built on |
| The Enforcer | Baseball bat | +50% | Every hit slows what it lands on, so a crowd never closes in |
| Loaded Dice | Steel knuckles | +45% | A hot streak: +10% damage per hit in a row, up to +80%. Three seconds without a hit and it resets |
Blue tier: 900 chips (40 red, 30 blue, 16 green)
| Weapon | Built on | Bonus damage | Signature |
|---|---|---|---|
| High Card | Hunting rifle | +70% | The first hit on a fresh target deals double. A target is fresh again 8 seconds after you last hit it |
| Chip Shot | Compound crossbow | +70% | Silent, and a 35% chance to recover a white chip on every kill |
| Wildcard | .44 Magnum | +65% | Every hit adds one of four afflictions: burn, venom, bleed or shred |
| Snake Fang | Hunting knife | +65% | Every hit leaves venom that keeps working |
| Pit Boss's Sledge | Steel sledgehammer | +70% | Every swing sends a 4 m shockwave for 80% damage and slows everything it catches |
Green tier: 2,000 chips (30 blue, 40 green, 14 black)
| Weapon | Built on | Bonus damage | Signature |
|---|---|---|---|
| Full House | Tactical AR | +75%, +10% fire rate | Five hits on one target detonate for 3x damage in a 4 m radius. Switch targets and the count restarts |
| House Edge | Lever-action rifle | +80% | Damage grows as the target weakens, up to double on one near death |
| The Collector | Steel knuckles | +75% | Every hit heals you for part of the damage |
| Croupier's Rake | Steel spear | +75% | Longer reach, and every hit drags a non-boss target toward you |
Black tier: 4,500 chips (20 green, 50 black, 15 gold)
| Weapon | Built on | Bonus damage | Signature |
|---|---|---|---|
| Pocket Aces | Desert Vulture | +90% | 30% chance per hit to crit for 2.2x |
| Royal Flush | Auto shotgun | +85% | Every hit adds one of four afflictions: bleed, burn, shred or slow |
| Ace of Spades | Machete | +85% | Every hit opens a bleed; the biggest raw damage of any blade in the store |
| The Cleaver | Steel club | +85% | Every hit cleaves everything within 3.5 m for 70% damage |
Gold tier: 10,000 chips (40 green, 60 black, 60 gold)
| Weapon | Built on | Bonus damage | Signature |
|---|---|---|---|
| Snake Eyes | Sniper rifle | +120% | A headshot kills any non-boss outright. Bosses and players are immune |
| Jackpot | M60 | +100%, +30% magazine | Every 8th kill pays you a Red chip (worth 5) |
| The Whale | Rocket launcher | +80% | Every hit blooms a 6 m explosion for another 1.5x the hit's damage |
| Royal Scepter | Steel sledgehammer | +110% | Every hit is a 5 m nova for another 1.2x damage, and slows everything it catches |
Gadgets
| Gadget | Price (colours) | What it does |
|---|---|---|
| Comp'd Kit | 150 (100 white, 10 red) | 12 seconds of 10 health a second and +25 physical resistance. An emergency button. |
| Lucky Charm | 200 (100 white, 20 red) | 3 minutes of +8% run speed, +1 stamina and +1 health a second |
| The House Chip | 250 (100 white, 30 red) | 10 seconds of 8 health a second and +15 physical resistance |
| Dead Man's Hand | 400 (20 red, 30 blue) | 30 seconds of +50% damage and +15% run speed, but -20 physical resistance |
| Marked Deck | 500 (10 blue, 16 green) | 90 seconds of +25% damage and +5% run speed |
| Golden Ticket | 1,200 (20 green, 14 black) | For 20 minutes, every quest you hand in pays double its bonus item reward. Use it first, then finish the job. |
| Chip Magnet Vest | 2,000 (30 blue, 40 green, 14 black) | Keep it anywhere in your inventory: loose chips within 12 m fly to you. Never used up. |
Ammo and raid keys
| Item | Price (colours) | What it does |
|---|---|---|
| Pit Breaker (9mm, 7.62mm, .44, slug) | 300 (30 red, 15 blue) | The only round that really hurts a Pit boss. Only works in the Pit. |
| House-Marked Rounds | 3,500 (40 black, 15 gold) | A raid key you slot into a gun. The only thing that gets through a raid champion's armour. |
| House Warding Plate | 3,500 (40 black, 15 gold) | A raid key you slot into armour. Stops a raid champion's killing aura. |
You need both raid keys for the Raid Contracts and House Contract floors 16 to 18.
