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High Rollers: Armor Sets and Set Bonuses

Last updated September 29, 2026

Each High Rollers armour set has four pieces: helmet, gloves, boots and outfit. Every piece is good on its own, and pieces from different sets stack, so you can mix and match. Wear all four pieces of one set to unlock its set bonus. Park the set's matching car within 12 metres to boost that bonus further (see the Vehicles guide).

The stats below are shown as a range from the lowest to the highest quality.

The Gambler: light, fast, hard to pin down

900 chips a piece (40 red, 30 blue, 16 green)

  • Every piece: 18 to 21 physical and heat/electrical resistance, 6.1% to 7.6% injury/bleed/infection resistance, up to 5 mod slots, -7.5% mobility.
  • Helmet: 10% to 60% less food and water drain while you exert yourself, +10% damage, +5% faster on your feet.
  • Gloves: +15% to +60% damage, +5% faster on your feet.
  • Boots: +7% to +25% faster on your feet, +10% damage.
  • Outfit: +1 to +10 carry capacity, +16% damage, +8% faster on your feet.

Set bonus: a 25% chance to shrug off an incoming hit completely.

Car: The Valet raises it to 33%.

Bouncer: the wall the horde breaks on

2,000 chips a piece (30 blue, 40 green, 14 black)

  • Every piece: 8 to 12.3 heat/electrical resistance, 4.1% injury/bleed/infection resistance, up to 5 mod slots.
  • Helmet: 16 to 20.3 physical resistance, 2% to 20% better prices buying and selling with traders, +12% damage.
  • Gloves: 16 to 20.3 physical resistance, 2% to 20% less vehicle fuel burned, +12% damage.
  • Boots: 16 to 20.3 physical resistance, 2% to 20% faster on your feet, +12% damage.
  • Outfit: 21 to 25.3 physical resistance, +19.2% damage.

Set bonus: +25% damage, near-total stun and knockdown resistance, and the bigger the crowd, the less you take: 6% off every hit for each enemy within 6 m, up to 45%.

Car: The Doorman raises the cap to 55%.

Concierge: the support and looter set

2,000 chips a piece (30 blue, 40 green, 14 black)

  • Every piece: 8 to 12.3 physical and heat/electrical resistance, 4.1% resistance to injuries, bleeding and infection, up to 6 mod slots (the outfit has 7).
  • Helmet: 2% to 20% better prices buying from traders.
  • Gloves: +10% to +60% damage dealt.
  • Outfit: +2% to +15% extra physical resistance.

Set bonus: +1 stamina and +0.5 health a second, +5% run speed, and on every kill a 6% chance to find a lockpick or an 8% chance to find a bandage.

Car: The Service Car raises the finds to 9% and 12%.

Blackjack: the patient striker

4,500 chips a piece (20 green, 50 black, 15 gold)

  • Every piece: 13 to 17.3 physical and heat/electrical resistance, 4.3% to 5.3% injury/bleed/infection resistance, up to 5 mod slots.
  • Helmet: 2% to 20% stun and knockdown resistance, +10% damage.
  • Gloves: +15% to +60% damage.
  • Boots: 2% to 20% faster on your feet, +10% damage.
  • Outfit: +16% damage.
  • Each piece costs about 5% mobility.

Set bonus: it keeps count of your hits, and every 21st hit is a guaranteed crit for 4x damage.

Car: The Split makes it every 17th hit.

High Roller: the tank

4,500 chips a piece (20 green, 50 black, 15 gold)

  • Every piece: 18 to 21 heat/electrical resistance, 6.1% to 7.6% injury/bleed/infection resistance, up to 5 mod slots, -7.5% mobility.
  • Helmet, gloves and boots: 28 to 31 physical resistance. The helmet also gives full stun and knockdown immunity at top quality, and the gloves give +10% to +60% damage.
  • Outfit: 34 to 37 physical resistance.

Set bonus: +12 physical resistance, +6% resistance to all damage, and an 8% chance to pocket a white chip on every kill.

Car: The House Shuttle raises the chip chance to 12%.

Card Counter: the assassin

10,000 chips a piece (40 green, 60 black, 60 gold)

  • Every piece: 13 to 17.3 physical and heat/electrical resistance, 4.3% to 5.3% injury/bleed/infection resistance, up to 5 mod slots, about -5% mobility, +6% faster on your feet.
  • Helmet: +10% to +60% bonus damage and +22% to +72% damage.
  • Gloves: 2% to 20% faster melee swings and fire rate, +12% damage.
  • Boots: near-silent movement, +12% damage.
  • Outfit: faster while crouched, enemies give up searching for you sooner, +19.2% damage, quieter movement.

Set bonus: +30% damage, +6% run speed, and your opening hit on a target you haven't touched in the last 10 seconds crits for 1.75x.

Car: The Cooler raises the opening crit to 2.1x.

The Whale: nothing you take, you keep

10,000 chips a piece (40 green, 60 black, 60 gold)

  • Every piece: 13 to 17.3 heat/electrical resistance, 4.3% to 5.3% injury/bleed/infection resistance, up to 5 mod slots, about -5% mobility.
  • Helmet: 25 to 29.3 physical resistance, 2% to 20% stun and knockdown resistance.
  • Gloves: 25 to 29.3 physical resistance, +10% to +60% damage.
  • Boots: 25 to 29.3 physical resistance, 2% to 20% less stamina used on everything.
  • Outfit: 32 to 36.3 physical resistance, +2 to +20 maximum health.

Set bonus: anything that hits you starts bleeding.

Car: The Leviathan also takes 15% off every hit you receive.

Which set is for you?

  • Cheap and quick to get: The Gambler.
  • Fight in the middle of the horde: Bouncer.
  • Want to loot and keep going: Concierge.
  • Fight big single targets: Blackjack or Card Counter.
  • Soak damage and hold a line: High Roller or The Whale.
  • Mix and match: single pieces stack, so a Card Counter helmet on a High Roller body works. You just won't get a set bonus.
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