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The Gang Bank and Turf Upgrades

Last updated September 29, 2026

Your gang has a shared bank for Dukes. Pool them together and spend them on turf upgrades for your gang.

The bank

  • /gang deposit <amount> puts Dukes in.
  • /gang withdraw <amount> takes them out, if your rank allows it.
  • /gang bank shows the balance.

Turf upgrades (The Operation)

Turf upgrades are gang perks in their own branch of the perk tree, The Operation. Each one costs perk points and Dukes from the gang bank. You buy it once, and then:

  • It's permanent. No timers and no renewing.
  • It belongs to your gang, not the turf. It works on whatever turf your gang holds, and if a rival takes your turf, they get none of your upgrades.
UpgradeLevel ILevel II
Expand the Operation: more product every window+30%: 1 point + 15,000 Dukes+60%: 2 points + 40,000 Dukes
Reinforced Safe: longer to pick, bigger alarm waves7.5 minutes to pick: 1 point + 10,000 Dukes10 minutes to pick: 2 points + 25,000 Dukes
Bigger Stash: the safe holds more+50%: 1 point + 10,000 DukesDouble: 2 points + 25,000 Dukes
  • You need level I before you can buy level II.
  • To see where you stand, type /gang upgrade. It shows your gang's upgrades, your bank and perk points, and the exact price and command for the next step.
  • To buy, an Underboss or the Boss types /gang perks buy <id>: expandOperation, expandOperation2, reinforcedSafe, reinforcedSafe2, biggerStash or biggerStash2. The bank needs the Dukes when you buy; if it's short, nothing is taken.
  • Every purchase shows in /gang log.

Points are limited (19 by gang level 20), so every point spent here is one not spent on another branch. Choose what your gang is about.

The Books perks

The Books branch of the perk tree is built around the bank and your turf:

  • The Ledger: unlocks /gang books, a full statement from anywhere on the map: your bank, your upgrades, and every turf's safe, gold bars and rent per window.
  • Generous Terms: the Dukes part of every Operation perk costs 20% less.
  • Deep Vault: your turf safes hold 50% more, on top of Bigger Stash.
  • Clean Hands: the Black Market register pays your members 10% more.
  • Skim Off The Top: your turfs make 15% more every window.
  • Fence Contacts: 10% off everything the Black Market Trader sells.
  • Death Duties: when a member dies, the gang bank gets 10% of the Dukes they were carrying. Once per member per day, up to 5,000 Dukes a day for the gang.

Use /gang perks to see your gang's points and every perk, with its id and price.

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