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TLL Open Traders
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Serverv3.1.1

TLL Open Traders

Complete server-side control over how traders work — schedules, teleports, discovery, rumors, restock, and modded trader support.

1.7K downloads(629 Nexus · 1K 7DaysToDieMods) Released July 31, 2026

About this mod

NEW IN V3.1.1

Full engine port for 3.0/3.1 — traders became entities in 3.0 and the mod now drives the new trade systems natively. /tp back is now a true "undo my last teleport" that no longer eats your cooldown, with a new /back shortcut. Trader identity resolution hardened across every feature. Existing configs carry over untouched.

OVERVIEW

Complete server-side control over how traders work in 7 Days to Die — schedules, Blood Moon rules, trader teleport, personal teleports, restock control, trader discovery, rumors, radio chatter, announcements, and modded trader support. Works on dedicated servers, hosted listen servers, and single-player. No client install required — drop it in your Mods folder and it works.

TRADER SCHEDULING

  • Custom trader hours — global, per-day, weekend, Blood Moon, or per-trader
  • Blood Moon override — force traders open, closed, or run custom horde-night hours
  • Weekend override — different hours from the rest of the week
  • Individual schedules for Bob, Hugh, Jen, Joel, and Rekt
  • Overnight windows supported (22:00–06:00 wraps midnight correctly)
  • Automatic open/close chat announcements with color-coded OPEN/CLOSED output
  • Optional countdown warnings before traders open or close (10/5/1 minutes)

TRADER TELEPORT

  • /tp Bob — fast travel to any trader by name
  • /tp Bob 2 — pick a specific instance when a map has duplicates
  • /tp back — undo your last teleport of any kind (/tp, /fav, or /tp home), cooldown-free
  • /back — quick shortcut for /tp back
  • /trader Bob — check a trader's status, distance, and direction without teleporting
  • Per-player cooldowns, combat blocks, and Blood Moon restrictions — all configurable

PERSONAL TELEPORTS

  • /fav — save one personal location anywhere on the map
  • /tp home — anchor to your own bedroll or land claim, re-verified on every use
  • Both share the /tp cooldown and respect combat and Blood Moon rules

TRADER DISCOVERY

  • Require players to physically visit a trader before /tp works for them
  • Unknown traders show as ??? or stay hidden until found
  • Opening a trader's UI always counts as a visit
  • New players auto-unlock their nearest trader so they always have a starting option

TRADER IMMERSION

  • Per-trader welcome messages whispered when a player opens the trade window
  • Proximity rumors — traders whisper to players who walk near their compound
  • Server-wide trader radio broadcasts on a configurable interval
  • Condition-based messages — trigger by time of day, player health, Blood Moon, and more

RESTOCK CONTROL

  • Override the vanilla restock interval with any custom value
  • Per-trader restock timers — Bob daily, Jen weekly, whatever fits your server
  • Optional "Trader X has restocked" broadcast with configurable color

ADMIN CONTROLS

  • /ot open, /ot close, /ot auto — manual override or resume the schedule
  • /ot reload — apply config changes without restarting the server
  • /ot diag — live health summary of every service
  • /ot status, /ot announce, /ot verbose, /ot version, /ot discovery reset
  • Configurable permission level

CUSTOM AND MODDED TRADER SUPPORT

  • Matches any modded trader by entity class name with forgiving prefix handling
  • Hardened identity resolution — rumors, discovery, welcomes, and per-trader rules bind reliably even to traders the game hasn't formally linked to their compound
  • Tested with Project Z Overhaul and AEC Endgame Overhaul x Project Z

11 READY-TO-USE PRESETS

From Safe Public Server and Always Open 24/7 to Blood Moon lockdowns, fast daily restock, trader hub setups, and roleplay configs with per-trader flavor text — copy one over the main config and edit from there. A full preset guide is included.

COMPATIBILITY

  • 7 Days to Die 3.0 / 3.1 — players on 2.6 can continue using v2.15.8
  • Dedicated servers, hosted listen servers, and single-player local games (EAC off for solo)
  • Server-side only, works with existing worlds, no wipe required
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