THE SEVEN
A TLL Campaign, Built In-House
42 missions in ten chapters. Seven half-turned survivors serve a god asleep under the ground, and they need living hands. Run their errands, climb their ranks, bind yourself to one of them, and choose how it ends.

What's Inside
THE CAMPAIGN
42 missions across ten chapters, with its own shop, ranks, perks, gear and night-time missions, all layered on top of the world you already survive in.
The Campaign
Ten chapters, from The Opening Count to The Black Seat. At the end you choose one of three paths, with a duty afterwards.
Ranks & Perks
Five ranks earned through the story. The Seven have their own tab on the skills screen, with perks raised by Rites bought at the Red Ledger.
Night Missions
Some pages only open after dark, and ten missions only run on a blood moon. Ask any trader for the red errand on a blood moon night.
Custom Weapons
Member weapons, guns and Ash-Cast ammo, bought from the Red Ledger at any trader with Blood Coins and Dead Shards.
Custom Armour
The Seven's armour sets and, for those who finish the story, the Black Vestments.
Pacts & Gifts
Bind a pact with one member of the Seven for a permanent gift. Only one pact at a time.
Free For Everyone
Every chapter of The Seven is free. No VIP and no purchase. Reach level 15, go to any trader and choose "Ask about the red moon."

Beneath The Surface
TLL UNDERCITY
A world of tunnels and caves under the map. Stone monuments mark the ways down. The deeper you go, the better the rewards.
Depth
The Undercity gets harder the deeper you go. The deepest level is for well-equipped groups.
The Shop Below
A trader deep underground, selling goods you need for the depths, including the charcoal filters you need for bad air.
Bad Air
The deep tunnels hold bad air. Bring filters or pay for it in health.
Undercity Missions
A mission chain that takes you down level by level, down to the Deep Chamber.
Underground Loot
Loot that scales with depth, found only below the surface.
The One Below
Bosses that only live in the dark, and a story that ties back to The Seven.

Season 2 World
A CUSTOM PROJECT Z
Project Z is part of the Season 2 world, with our own fixes and balance on top so it fits how this server plays.
Rebuilt For TLL
A full in-house pass: rebalanced spawns, tuned difficulty and progression that fits how our server actually plays.
Bugs Squashed
Broken interactions, missing recipes and spawn issues that have plagued the mod for years — fixed by us.
Across The Whole World
Separate from The Seven: its infected, gear and locations live in the wider Season 2 world you roam every day.
Custom Additions
TLL-made content built on top: extra enemy variants, loot tables and encounters exclusive to our server.

Straight To Your Character
THE TLL VAULT
Spend the TLL Coins you earn from voting and playing on items delivered straight to your character in game.
Buy With TLL Coins
The coins you already earn. No separate currency.
Delivered In Game
Orders arrive at your character. Link your Steam account first.
VIP Extras
VIP members get extra perks on top of the store.
Live Now
THE LIVE MAP
A live map of the whole world — find traders and landmarks, and see other players on the map. Link your Steam account to use it.
Click-To-Teleport
Pick any spot on the live map and warp your survivor straight there — 250 TLL Coins per jump. The site and the Vault mod both have it, one to either end.
Live Player Positions
See players move across the map while they're online.

World-Shaping Framework
TLL AFTERSHOCK
A living earthquake system that reshapes the world in real time. Quakes strike on their own schedule — foreshocks, a violent main event, and sudden aftershocks — tearing open the ground, collapsing structures, and cutting the power. Survivors who master the seismic gear turn catastrophe into opportunity. No client download required: join and the ground already moves. The only server running anything like it.
The Quake Strikes
The ground fractures from the epicenter and structures take real damage — walls crack, supports snap, glass shatters. The scars heal over the following days.
The Opportunity
Treasure caches bury toward the epicenter and sinkholes tear open to hidden chambers. Zombies stagger off their feet — the best moment to fight, flee, or loot.
The Aftermath
Survivors are left Shaken with vertigo and slowed movement. The power grid dies — and minutes later the noise draws a feral horde to the epicenter.
Warning Systems
Sirens are town-only — in the wild, a Seismic Monitor or trained senses are all you get.
The Big One runs on a fixed cadence — pressure builds at dawn, the quake lands that day.
Blood moons can trigger quakes, and any quake during one hits harder.
Seismic Gear
Seismic Monitor
Handheld seismograph — full early warning anywhere, even deep in the wilderness.
Monitor Schematic
Rare trader stock and loot. Learn it to craft your own Monitor at a workbench.
Seismadol
Recovery pills that instantly cure the Shaken affliction.
Every seismic milestone is tracked live in the in-game Challenges menu under TLL Aftershock.
7 DAYS TO LIFE
Our custom mod framework — where surviving the dead is only half the battle.
Gangs
Form factions, claim turf, and build a crew that the wasteland fears.
Gang House
A fortified HQ for your crew — upgrade it, defend it, run your operation from it.
Gang Bank
A shared gang bank to pool money, pay for turf upgrades and buy gang perks.
Territory
Four turfs open for capture four times a day (10am, 3pm, 10pm and 2am Eastern). Hold one and it makes product you carry to the Black Market for chips.
Gang Perks
Your gang's own tab on the skills screen. Buy perks with gang points; each one can be refunded, so you get the points back.
PvP Zones
The Pit — PvP you choose to enter. The Pit Open runs every Saturday at 7pm Eastern: last one standing takes the pot, and your base and gear stay safe.
More Custom Mods
A growing library of TLL-built content dropping through the season.
Quality of Life & Optimizations
Smoother performance, smarter systems, less friction — everywhere.
Everything In-House
AEC is gone. Every mod on this server is built or tuned in-house, so fixes come faster and the balance fits this community.
THE STREET
The fence's prices move with what is sold. Flood a product and its price drops, down to half. Leave it alone and it recovers, up to one and a half times, over about a day. A crew that sells most of a product over a week holds its corner and is paid 10% more for it.
Crystal Meth
The Chem Lab
Holding
Corner open
Cognac Louis XIV
The Still
Rising
Cornered by 5Dollar Sucky Sucky
Catalytic Converters
The Scrap Yard
Holding
Corner open
Cartel Hardware
Gun Runner's Cache
Holding
Corner open
Gold Bar
Any turf safe, now and then
Fixed price
Each player can be paid up to 600 chips a week at the till, each crew 1,500. The fence has paid 275 of 4,000 chips this week. Limits reset Sunday 8:00 PM Eastern.
Type /bm in game to see your own limit.
Season 2 is live
The world is up and waiting.
