Server updates, upcoming events, and the latest from The Loot Lounge.
Every Saturday at 4 PM Eastern, The Pit becomes a battle royale. Type /pit join, drop in, and the last one standing takes the pot.
Everyone earns double XP from Monday, October 26 through Sunday, November 1. It switches on and off by itself.
The chip guns now measure up to the free end-game weapons, there is a craftable end-game line built on a new boss drop, chip gear gets up to 10 mod slots, and the House cars get 6 slots, new bodies and their own mods.
The High Rollers chip guns are now the strongest weapons on the server, Lounge weapons were brought back under them, the Coin Store was repriced, the Horde Base gets automatic doors, and Boss Hunts spawn real bosses again.
A walled Horde Base for blood moons, a rebuilt Lobby with a bartender and a VIP Lounge, /lobby for everyone, a new look for the HUD and menus, and bosses back in the desert, snow and wasteland.
New players now start in the Lobby with a clean kit, a free ride and guide cards. Outbreaks and a weekly Community Goal bring co-op PvE, the Cartel answers loud blood moons, and House Contracts get new bosses and a stack of fixes.
Turf now makes product you carry to a red-zone Black Market for chips. Claim empty turf any time, rob safes with lockpicks, and spend your gang bank on turf upgrades.
Gang turf safes and daily contests, the Pit Open and Pit Runs, plus quality-of-life tweaks. Parts of this changed on September 29 - see Patch 2.1.
Two weeks of fixes in one place: the Cashier makes change, the Undercity's drop shafts keep their lids, death bags wait while you're offline, and loose loot lasts 50 minutes.
The fresh map is up. The Pit is armed, the cartels have turf, chips finally have a cage to bank in, and the world resets what you don't claim. Here is everything that changed since the beta.
ARCHIVED — the Season 2 beta ran 2–6 September and is over. Season 2 launched on 8 September.
ARCHIVED — superseded. The beta actually ran 2–6 September (not 1 September) and Season 2 launched on 8 September. Kept for the content breakdown.
Our biggest content drop yet — custom wave-defense Horde Contracts, handy new player commands, a fully stocked Vault, a livelier world, a wave of fixes, and a first look at what's next.
Our own trader framework mod just got a full engine port for 7 Days to Die 3.0/3.1 — custom trader hours, teleports, discovery, rumors and restock control. Free to download.
The server is live on 7 Days to Die 3.1, scheduled restarts and contracts are fixed, boss parts are farmable again, and the world now refreshes over time. Full rundown inside.
The endgame moves to its newest version: the Nemesis update with 21 new bosses, the freeze fixed, crafting and skill progression rebuilt, starter-forest protection restored, a new Blood Moon leaderboard, and the full current ruleset.
Every fix and balance change since the wipe: one-shot kills gone, boss loot rebalanced, stuck quests fixed, trader crashes solved, exploits closed, and more wildlife.
The full rundown of everything that's landed since the fresh wipe: a brand-new ESC hub, TLL Coin earning, voting rewards, live leaderboards, the Vault, and VIP tiers.
ARCHIVED — this is the Season 1 guide and much of it no longer describes the server. Kept for reference. For Season 2, read "Season 2 Is Live".
The new server is up and running on 7 Days to Die 3.0 — fresh world, fresh start, everyone at level 1. Same IP, same community, biggest version of The Loot Lounge yet. Jump in.
We're deep into rebuilding The Loot Lounge on 7 Days to Die 3.0 — the biggest engine update the game has ever had. It's coming together, and we're targeting the new 3.0 server this Sunday or Monday night.